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I'm not sure if they'll be useful to you, but I've made some directional runway icons.
https://imgur.com/a/q3eYu5R
thanks 👍
https://cdn.dob.systems/MapUmbralWildwoodHex.webp
Are the white patches located in the north and northwest of this map defects?
not sure, you'll have to check it.the tool extract vertex color of grass, dirt etc that devs painted on the landscape mesh.what i know for sure is on this area, the grass area is unnaturally sharp in-game.
I understand the grassy area, but in the white patch on top of the hill, even the contour lines are missing.
How does it looks like in-game?
This is a really good map (I especially like that the trees are included).
My main issue with it is that the colors are very washed out. I tried: Color level: 40%-90% with a 1.8 gamma.
my color variant
Thanks.if you want more control adjusting the colors, i've released modder resources on NexusMods where there's IDs that you can use as mask.
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Log in with itch.io to leave a comment.
I'm not sure if they'll be useful to you, but I've made some directional runway icons.
https://imgur.com/a/q3eYu5R
thanks 👍
https://cdn.dob.systems/MapUmbralWildwoodHex.webp
Are the white patches located in the north and northwest of this map defects?
not sure, you'll have to check it.

the tool extract vertex color of grass, dirt etc that devs painted on the landscape mesh.
what i know for sure is on this area, the grass area is unnaturally sharp in-game.
I understand the grassy area, but in the white patch on top of the hill, even the contour lines are missing.
How does it looks like in-game?
This is a really good map (I especially like that the trees are included).
My main issue with it is that the colors are very washed out. I tried: Color level: 40%-90% with a 1.8 gamma.
my color variant
Thanks.

if you want more control adjusting the colors, i've released modder resources on NexusMods where there's IDs that you can use as mask.